IRON NEST Campaign Missions

The campaign takes you through 15 regions of alternate-history Spain, from your first calibration fire to the final decision in Barcelona.

IRON NEST campaign
Mission

Mission 1 — Calibration Fire

Learning the basic Iron Nest → target → bearing and range → fire loop. No moving target or timer to distract you.

Mission

Mission 2 — Fire and Light

Triangulate the opening target, then correct a STAR illumination shot.

Mission

Mission 3 — Liberation

Rebuild the firing origin, complete P4 recon, clear the underground AP cache, protect friendlies.

Mission

Mission 4 — Counter-Battery

Pre-calculate opening batteries, manage the CBT, locate fresh artillery.

Mission

Mission 5 — Iron Road

Intercept a moving train, destroy AP emplacements, time the War Horn.

Mission

Mission 6 — Siege of Cartagena

Solve chained installations, recover after an Emergency Move, complete smoke-assisted breakout.

Mission

Mission 7 — The Gorge

Restart the damaged Nest and use manual observed-fire corrections.

Mission

Mission 8 — Rock of Gibraltar

Locate HMS Rockingham without recon, respect the 11:08 firing restriction.

Mission

Mission 9 — Dead Reckoning

Reveal hidden primary positions with TEAR, solve the late correction.

Mission

Mission 10 — Fire on Call

Answer live support calls, reposition friendlies with SMK, handle danger-close shots.

Mission

Mission 11 — High Tide

Manage multiple landing-craft intercepts across both guns, hold until 07:14.

Mission

Mission 12 — Blind Fire

Locate four AA batteries through Alpha and Bravo without recon or shell imagery.

Mission

Mission 13 — Phantom Battery

Recover your position after movement, locate a mobile battery, use enemy spotters.

Mission

Mission 14 — Final Harvest

Pre-plan the moving train and static targets, balance counter-battery with support.

Mission

Mission 15 — White Shells

The final order. Choose your ending across the four confirmed routes.

The 15-Mission Campaign

Each mission changes the target problem. The shared firing loop — read, locate, calculate, prepare, fire — stays the same. Mission 15, White Shells, is where you choose your ending.